Worms ultimate mayhem mega7/10/2023 ![]() ![]() This weapon needs to come to rest before it explodes, and so it is not very accurate at long range.Of course, it is quite difficult to aim using this method. When on an open landscape, throwing the Holy Hand Grenade high into the air at a steep angle significantly reduces its horizontal travel, so it is more likely to come to rest near where it lands.For this reason, it can be used to drown most Worms standing on open ground. Worms next to the Holy Hand Grenade when it explodes are thrown an incredibly large distance, and it is possible to throw an enemy from one side of the landscape to the other even without the Low Gravity utility.This weapon is best used on a group of Worms, as it can easily cause over 80 points of damage to each.Placing a Holy Hand Grenade on top of an enemy and then escaping to safety with a Ninja Rope or Jet Pack is a very common tactic, as it is an effective way of escaping the large blast radius.Girders are useful to try and create a "funnel" for the Holy Hand Grenade to fall through, as this helps it to stop at the desired location.This weapon is best used when an enemy is sitting inside a crater, as it will come to rest right next to the enemy.The Holy Hand Grenade can cause up to 100 points of damage. The key to getting the most from the Holy Hand Grenade is to use it in a bunched area of enemy Worms.ĭon't worry if they are in the center of the landscape, the Holy Hand Grenade will catapult the enemy high and wide - often resulting in watery deaths. The Holy Hand Grenade is a super strong weapon that can wreak absolute havoc when used in the best possible situation. Although it is very powerful and has a much larger blast radius than a normal grenade, it isn't classified as a super weapon. The Holy Hand Grenade has appeared in countless Worms games making it a popular weapon. Its unique requirement where it must come to a complete stop before it can explode has led to a few unique schemes that rely on this fact, particularly the Holy War scheme. Just before it detonates, a "Hallelujah" sound effect is played. So in order for it to detonate, the timer must reach 0 and the Holy Hand Grenade must come to a complete stop. It will not explode instantly when the timer runs out, instead, it will wait until it comes to a complete stop before it explodes. The Holy Hand Grenade has a 3-second timer and is always on the "minimum" bounce setting, and these properties cannot be changed. The Holy Hand Grenade is somewhat similar to a normal Grenade, but with a few crucial differences that make it an entirely unique weapon. ![]()
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